MANGA TECHNIQUES CREATING CHARACTERS FOR GAME (Record no. 1816)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 00270nam a2200097Ia 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 231109s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 4-88996-136-4 |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) | |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) | NC 650.C243 (VOL 7) |
245 00 - TITLE STATEMENT | |
Title | MANGA TECHNIQUES CREATING CHARACTERS FOR GAME |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Name of publisher, distributor, etc. | JAPAN PUBLICATIONS |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PERPUSTAKAAN KOLEJ KOMUNITI TELUK INTAN | PERPUSTAKAAN KOLEJ KOMUNITI TELUK INTAN | 09/11/2023 | NC 650.C243 (VOL 7) | 0000000656 | 09/11/2023 | 09/11/2023 | Buku | |||||
PERPUSTAKAAN KOLEJ KOMUNITI TELUK INTAN | PERPUSTAKAAN KOLEJ KOMUNITI TELUK INTAN | 09/11/2023 | NC 650.C243 (VOL 7) | 0000000886 | 09/11/2023 | 09/11/2023 | Buku |